The Rules That I Follow:
- Each heir has the traits assigned.
- Each heir reaches the highest level of his/her career.
- All career rewards must be displayed on the lot; not deleted or kept in inventory.
- All career rewards must be passed down to the next generation and carried from lot to lot.
- The legacy household can shift lots anytime and any number of times.
- For the second cycle of the legacy, each heir and his/her house must represent the colour of the generation.
- Each heir must complete the assigned aspiration but can complete other aspirations too.
- No cheats allowed except “money 0” to set the household with zero Simoleons after shifting into the first lot.
- Generation 1 can shift into any lot available to him/her within the starting budget assigned by the game.
- Each heir should start with the most negative trait of the 3 assigned first.
Guidelines That I Follow (you can change these):
- Play on short lifespan.
- Have each toddler acquire the Happy Toddler trait by getting all 5 toddler skills to Level 3.
- Have each child acquire the Scouting Aptitude trait by completing the Scout Career.
- A child who can also finish one childhood aspiration is a bonus.
- I named the children by the sin they represent. But it is really up to you.
- I replaced some of the last traits with non-Base-Game traits but I keep them negative.
- I try to make my gain challenging and random rather than all sunshine and goody-two-shoes.
Generation 1: Pride
Traits: Snob, Self-absorbed, Confident
Aspiration: Bodybuilder Aspiration
Career: Culinary – Mixologist
Story: Pride wants a long life and a career that brings practical rewards. Pride wants to look at the heir and lifetime’s rewards and feel proud on the deathbed.
Generation 2: Greed
Traits: Kleptomaniac, Materialistic, Mean
Aspiration: Fabulously Wealthy
Career: Criminal – Boss
Story: Greed sees Pride’s success and wants more. Greed wants more money and more of everything.
Generation 3: Wrath
Traits: Hot-headed, Hates Children, Evil
Aspiration: Friend of the World
Career: Business – Boss
Story: Wrath wants the same kind of power that Greed had as a Criminal Boss but with the influence in society. Wrath wants to be in the public eye.
Generation 4: Envy
Traits: Jealous, Gloomy, Erratic
Aspiration: Computer Whiz
Career: E-sports
Story: Envy felt the pressure from the predecessors and eventually became gloomy and erratic. Envy became caught up in his/her own virtual world.
Generation 5: Lust
Traits: Outgoing, Romantic, Dance Machine
Aspiration: Serial Romantic
Career: Musician (or Comedian)
Story: Lust became the opposite of Envy. Lust ventures out in search of romantic fulfilment. And Lust’s career as an entertainer was a means to courting partners.
Generation 6: Gluttony
Traits: Glutton, Clumsy, Childish
Aspiration: Grilled Cheese Sandwich (pick Angling Ace upon aging up)
Career: Astronaut – Interstellar Smuggler (you can pick Space Ranger if you want the other rocket ship)
Story: Gluttony is born into a mountain of fortune – a mansion, million Simoleons and counting. Gluttony wants more than riches could afford; he/she wants the adventure into space and the experience of all food and fine cuisine.
Generation 7: Sloth
Traits: Lazy, Slob, Clumsy (I chose High Maintenance from Spa Day as the last trait.)
Aspiration: Big Happy Family
Career: Freelance – Writer
Story: Sloth just wants to stay at home and live a fulfilling life. And to him/her, that means enjoying the fruits of success, living the high maintenance life (if you have Spa Day), having the family that he/she never really had since all the ancestors were busy reaching the top of their careers. Sloth does not want to reach the top of the career; he/she wants to break this tradition.
Generation 8: Violet (Pride)
Generation 9: Yellow (Greed)
Generation 10: Red (Wrath)
Generation 11: Green (Envy)
Generation 12: Light Blue (Lust)
Generation 13: Orange (Gluttony)
Generation 14: Indigo/Dark Blue/Bluish Purple (Sloth)
My Intentions: I want to play with game features that are out of my comfort zone, such as the negative and the chaotic. As this challenge goes on, I will include DLCs. Only Round 1 is meant to be only Base Game.